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Generative Art

960870 followers, 27 pins

Evolving Virtual Creatures by Karl Sims. Sims presents a system for evolving virtual creatures in a simulated three dimensional physical world. The creatures’ bodies and the rules that govern their behavior change over generations of reproduction based on various criteria for survival. The criteria are chosen in such a way that walking, swimming, jumping and other behaviors evolve. The creatures’ shapes and “neural circuitry” are represented as directed graphs.

44 likes 2 comments 48 repins

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Walter Cross Very pretty

Profile picture of Ethan Zuniga

Ethan Zuniga interesting

Manny Tan: disc experiment

28 likes 2 comments 39 repins

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Smiling Ashley So fancy!! Like the colors!

ghost_2 – pixel noise

by pixel noizz

85 likes 101 repins

Ed Burton, for SingleCell, 2001, refound via Tom Carden

14 likes 14 repins

"The goal is to get an image represented as a collection of overlapping polygons of various colors and transparencies. We start from random 50 polygons that are invisible. In each optimization step we randomly modify one parameter (like color components or polygon vertices) and check whether such new variant looks more like the original image. If it is, we keep it, and continue to mutate this one instead." via @binx

30 likes 43 repins

Catherine Ulitsky. "In the photographs of European Starling flocks, I have painted connections between the birds to show the entire flock as a faceted geometric shape."

53 likes 2 comments 84 repins

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Kim Darin Fascinating and amazing!

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Mike Ogrady If this is done on other flocks of like birds, or other species - is there a recurring pattern? Just curious.....

falling x / kyle mcdonald

by Kyle McDonald

24 likes 58 repins

Pascal Mueller - CityEngine - Zürich - Western#1 - generative street grids

8 likes 12 repins

let there be triangulated art

2 likes 9 repins

Japanese earthquake tremors mapped.

18 likes 1 comment 104 repins

Star Wars Relief - Timelapse photograph of Star Wars IV transformed into a surface relief, 2011 Silicon - Sam Burford

5 likes 7 repins

Field's generative illustrations are actually snapshots of a massive, absurdly complex, 3-D digital sculpture

9 likes 18 repins

Meanders is a generative system driven by the interaction of growing agents. / novastructura / via neb

16 likes 17 repins

Lab for Electronic Arts and Performance / Cutting Corners, by Quasimondo

1 repin

Lab for Electronic Arts and Performance / Cutting Corners, by Quasimondo

Lab for Electronic Arts and Performance / Cutting Corners, by Quasimondo

Generative drawings by Leonardo Solaas

7 likes 22 repins

photographs taken with kinect and rotated

by obvious_jim

This is a Processing simulation of particles that movement is drivent by invisible noise function.

3 likes 4 repins

Slicing the pixel

10 likes 28 repins

computational architecture by michael hansmeyer

3 likes 1 comment 9 repins

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Ben Golder I still can't believe this whole thing was built from lasercut contours.

a variant on Langton's ant

6 likes 8 repins

Reverse Archeology generates buildings from sand poured from the mouse / wow, just wow / via tom

6 likes 11 repins

Sol Lewitt + Mechanical Turk / software vs turkers by clement valla

5 likes 7 repins

Sketchy Structures

1 like 3 repins

WeaveSilk.com / pretty!

2 likes 1 comment 5 repins

Profile picture of Natalie Chavez

Natalie Chavez Glad that someone else thinks this is fascinating besides me!

Abstract01js by Marius Watz / a good way to start

3 likes 7 repins

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